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	<title>Comments on: On The Justice of Beating Dead Horses</title>
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		<title>By: bjorn2404</title>
		<link>http://www.cpugamer.com/blog/on-the-justice-of-beating-dead-horses/comment-page-1#comment-175</link>
		<dc:creator>bjorn2404</dc:creator>
		<pubDate>Mon, 16 Nov 2009 09:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.2404.org/?p=1103#comment-175</guid>
		<description>While it may be silly to discuss or argue about, I don&#039;t think all games qualify as art. In fact, I&#039;d say very few, if any, do. My thought process behind that statement stems from my strong interest in film. For example, Doom is about as much a piece of art as Fast &amp; Furious is. They both have entertainment value but when it comes to meaning, storytelling, or being philosophical, they both fail miserably. I&#039;ve yet to experience any game that comes near what Bergman or Tarkovsky (just a couple of examples) did for film. I&#039;m glad you brought this up though, I&#039;ve though about posting an article on &quot;games as art&quot; in the past but didn&#039;t really know if may people would understand what I was getting at. &lt;br&gt;&lt;br&gt;I know you mentioned you didn&#039;t care for the Dear Esther mod much, Kyle, but the reason I was somewhat ecstatic about it was because I thought it might have been one the first times I experienced a &quot;game&quot; that had the potential to become extremely artistic. It wasn&#039;t a full game, and was very short, but I really enjoyed the way that the story was revealed and was hoping they&#039;d continue development.&lt;br&gt;&lt;br&gt;I&#039;d agree with you about Ebert - he doesn&#039;t have anything to do with the game industry and really shouldn&#039;t. I occasionally agree with his opinions, like a few of his pick for the greatest films of all time, but overall I really don&#039;t trust any newspaper critic. I don&#039;t even really understand how the guy got so popular in the first place - he did the writing for a few terrible x-rated movies in the 70s but somehow maintained his credibility. I just don&#039;t get how that worked out.</description>
		<content:encoded><![CDATA[<p>While it may be silly to discuss or argue about, I don&#39;t think all games qualify as art. In fact, I&#39;d say very few, if any, do. My thought process behind that statement stems from my strong interest in film. For example, Doom is about as much a piece of art as Fast &#038; Furious is. They both have entertainment value but when it comes to meaning, storytelling, or being philosophical, they both fail miserably. I&#39;ve yet to experience any game that comes near what Bergman or Tarkovsky (just a couple of examples) did for film. I&#39;m glad you brought this up though, I&#39;ve though about posting an article on &#8220;games as art&#8221; in the past but didn&#39;t really know if may people would understand what I was getting at. </p>
<p>I know you mentioned you didn&#39;t care for the Dear Esther mod much, Kyle, but the reason I was somewhat ecstatic about it was because I thought it might have been one the first times I experienced a &#8220;game&#8221; that had the potential to become extremely artistic. It wasn&#39;t a full game, and was very short, but I really enjoyed the way that the story was revealed and was hoping they&#39;d continue development.</p>
<p>I&#39;d agree with you about Ebert &#8211; he doesn&#39;t have anything to do with the game industry and really shouldn&#39;t. I occasionally agree with his opinions, like a few of his pick for the greatest films of all time, but overall I really don&#39;t trust any newspaper critic. I don&#39;t even really understand how the guy got so popular in the first place &#8211; he did the writing for a few terrible x-rated movies in the 70s but somehow maintained his credibility. I just don&#39;t get how that worked out.</p>
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		<title>By: bjorn2404</title>
		<link>http://www.cpugamer.com/blog/on-the-justice-of-beating-dead-horses/comment-page-1#comment-83</link>
		<dc:creator>bjorn2404</dc:creator>
		<pubDate>Mon, 16 Nov 2009 04:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.2404.org/?p=1103#comment-83</guid>
		<description>While it may be silly to discuss or argue about, I don&#039;t think all games qualify as art. In fact, I&#039;d say very few, if any, do. My thought process behind that statement stems from my strong interest in film. For example, Doom is about as much a piece of art as Fast &amp; Furious is. They both have entertainment value but when it comes to meaning, storytelling, or being philosophical, they both fail miserably. I&#039;ve yet to experience any game that comes near what Bergman or Tarkovsky (just a couple of examples) did for film. I&#039;m glad you brought this up though, I&#039;ve though about posting an article on &quot;games as art&quot; in the past but didn&#039;t really know if may people would understand what I was getting at. &lt;br&gt;&lt;br&gt;I know you mentioned you didn&#039;t care for the Dear Esther mod much, Kyle, but the reason I was somewhat ecstatic about it was because I thought it might have been one the first times I experienced a &quot;game&quot; that had the potential to become extremely artistic. It wasn&#039;t a full game, and was very short, but I really enjoyed the way that the story was revealed and was hoping they&#039;d continue development.&lt;br&gt;&lt;br&gt;I&#039;d agree with you about Ebert - he doesn&#039;t have anything to do with the game industry and really shouldn&#039;t. I occasionally agree with his opinions, like a few of his pick for the greatest films of all time, but overall I really don&#039;t trust any newspaper critic. I don&#039;t even really understand how the guy got so popular in the first place - he did the writing for a few terrible x-rated movies in the 70s but somehow maintained his credibility. I just don&#039;t get how that worked out.</description>
		<content:encoded><![CDATA[<p>While it may be silly to discuss or argue about, I don&#39;t think all games qualify as art. In fact, I&#39;d say very few, if any, do. My thought process behind that statement stems from my strong interest in film. For example, Doom is about as much a piece of art as Fast &#038; Furious is. They both have entertainment value but when it comes to meaning, storytelling, or being philosophical, they both fail miserably. I&#39;ve yet to experience any game that comes near what Bergman or Tarkovsky (just a couple of examples) did for film. I&#39;m glad you brought this up though, I&#39;ve though about posting an article on &#8220;games as art&#8221; in the past but didn&#39;t really know if may people would understand what I was getting at. </p>
<p>I know you mentioned you didn&#39;t care for the Dear Esther mod much, Kyle, but the reason I was somewhat ecstatic about it was because I thought it might have been one the first times I experienced a &#8220;game&#8221; that had the potential to become extremely artistic. It wasn&#39;t a full game, and was very short, but I really enjoyed the way that the story was revealed and was hoping they&#39;d continue development.</p>
<p>I&#39;d agree with you about Ebert &#8211; he doesn&#39;t have anything to do with the game industry and really shouldn&#39;t. I occasionally agree with his opinions, like a few of his pick for the greatest films of all time, but overall I really don&#39;t trust any newspaper critic. I don&#39;t even really understand how the guy got so popular in the first place &#8211; he did the writing for a few terrible x-rated movies in the 70s but somehow maintained his credibility. I just don&#39;t get how that worked out.</p>
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