id Software has put out a statement apologizing for the unstable demo
that was recently released. Here's the word:
"On behalf of id Software, I would like to express our regret over the
snafu with the Quake 4 demo last Wednesday. We wanted to get the demo
out before the Holiday weekend here in the U.S. and were working hard
with Raven and Activision to make that happen. A bug in the multiplayer
was caught at the last minute and we decided to hold off on the
release. Single player was unaffected by this bug. Unfortunately, in
our preparation for the planned release the bad build was mistakenly
put on our public FTP instead of a staging site, and was apparently
seen and downloaded by a website or two, and propagated from there. We
tried to get the word out to mirrors and websites that multiplayer was
broken in the build and not to mirror the file, but due to the late
hour and the impending holiday, the request to pull it back was too
little, too late.
We are working on finalizing the demo for release as soon as
possible, but we want to be as certain as we can to avoid making the
same mistake twice. I'm sorry for everyone who spent time downloading
the demo and found the multiplayer was broken. Hopefully a properly
functioning Quake 4 Demo can make amends.
Todd Hollenshead"