Serious Sam II v2.066 patch
Posted by Björn December 16, 2005

2K Games has released a new patch for "Serious Sam II", bringing the FPS sequel by CroTeam up to version 2.066.
The ~14MB patch is available to download at 3dgamers, Gamer's Hell, FileShack, FileFront, Game Guru, VGPro, or Worthplaying.
Changelist
- Added dedicated server
support (see DedicatedServer.txt in the patch).
- Vertical slider next to
some lists (e.g. server list) now reacts to mouse clicks and movement.
- Server list can now be
properly used with the mouse.
- Fixed scrolling of some
lists (levels, profiles).
- Swapped function of
up/down arrows in some menu screens.
- Options boxes (yes/no
and similar) now cycle options - selecting the last option and going to
the 'next' one will go back to the first option and vice versa.
- Netricsa icon will no
longer appear if subtitles are turned off.
- Playing with high ping
time (>500ms) caused strange things to happen for clients (dying
immediately after respawning, being unable to turn off cheats...).
- Difficulty setting
wasn't properly restored when loading a saved game.
- Match details menu
screen now displays the server version. It will be displayed in RED if the
servers version doesn't match the clients.
- Version number in the
main menu is now more visible.
- Added a beep sound when
a new line appears in the chat console.
- Added support for
resolutions with strange aspect ratio (namely, 1280x1024).
- In cooperative games,
info for all players (name, health, armor) is displayed on the right part
of the screen.
- Added an option to
profile settings ("always pick up items") to disable picking
items when not needed (e.g. ammo if already at max ammo).
- Servers can now be
password protected via the 'net_strConnectPassword' cvar.
- To join a password
protected server, the client mus set the password string to
'net_strConnectPassword' cvar.
- Added the
'samListPlayers()' console command to list all players in format
'playerindex: playername'.
- Bloom effect now works
properly in HDR mode on ATI X1000 series boards (no more pixelization).
- Added controling
compatibility mode for DirectSound mixing ("software emulation"
in "audio options" menu).
- Fixed problem with sound
playback and mouse input on multi-(core-)CPU systems.
- Fixed wrong performance
detection on Intel integrated graphics chips.
- Fixed wrong profiler
timings under dual-core CPUs.
- When toggling HDR mode
while using FSAA, cfunc 'gfxRestart()' is now required.
- Weapon can't be changed
while recoiling.
- Added message for
recently picked items.
- Game can't be quick
loaded in multiplayer.
- Fixed jerky movie
playback on slower CPUs.
- Added option to
automatically quit the game after demo benchmarking is finished (cvar
'bmk_bAutoQuit=1', best to use it as command line param,
"+bmk_bAutoQuit 1").