Monte Cristo has posted a follow-up to their "Point, Shoot – Win!" contest, which opened up the oppurtunity for player's homes to be in Monte Cristo's huge, ambitious and promising city-builder, CITIES XL. Monte Cristo artist Kirill Bozhok takes us through the general process of creating structures for the game.
"As a follow-up to their recent "Point, Shoot – Win!" contest, which invited gamers to submit images of their homes for possible inclusion in CITIES XL™, Monte Cristo today launched an extensive blog post describing the process of recreating the winner's real-world home within the game.
At
http://www.citiesxl.com today, artist Kirill Bozhok from Monte Cristo's Kiev studio walks readers through the step-by-step process of taking images of a home and converting them into a full 3D model, complete with realistic textures, environmental effects and lighting. The new blog post includes images that illustrate each step of the process as it is explained."
CITIES XL is looking very nice and to let fans get involved into the development process to any degree is always cool.