For those picking up "F.E.A.R." today (or in the future), you'll want
to grab the new patch that was just released, bringing the game up to
version 1.01.
The ~22MB patch can be downloaded from
3dgamers,
Gamer's Hell,
VGPro,
GameGuru, or
Worthplaying.
Global:
• Fixed a problem where players could fall under the map after pressing ESC while climbing a ladder.
• Fixed a bug where water FX would play where there was no water in the "Heavy Resistance" level.
Multiplayer:
• Fixed the Game Type filter on the server browser screen.
• Fixed broken ladder animations.
• Spectator "Fly" mode now works as intended.
• SlowMo Score Time is now reported through the in-game server browser for SlowMo CTF games.
• Fixed a problem where players would sometimes spawn into Team Elimination games as a neutral player.
• Team Eliminmation servers will no longer advance to the next round if you are the first to join and then switch teams.
• Dead players will no longer win the round in Elimination game types if they have the highest score when time runs out.
• The score tally on the HUD now works properly in all Elimination game types.
• Remote clients can no longer log into SCMD on hosted games as
original intended. SCMD still works as before on dedicated servers.
• The weapon of the player you are watching will no longer appear on the screen when using the "Follow" spectator mode.
• Fixed problem with grenades getting stuck on or bouncing off of breakable windows in certain levels.
• Further optimized performance and fixed minor lighting and art bugs in the Streets CTF level.