Arma 3 Lighting Details

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Bohemia Interactive posted an interview with Pavel Guglava, the lead artist responsible for overall color and lighting settings in the upcoming sequel.

“In the spotlight this week is Pavel ‘Gugla’ Guglava, who’s responsible for the overall colour and lighting settings of Arma 3 (A3), and drives much of the research and graphical advancements of the Real Virtuality (RV) engine. Below, we focus upon some of the fantastic advancements to lighting, taking a look at how these new changes improve the overall ‘look and feel’ of A3, the underlying gameplay, and how everything fits together with engine optimisations.”

Read the full post on the Bohemia Interactive blog.


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