Bowling Tries to Clarify IWNET but Big Questions Still Loom
Posted by Bjorn - October 20th, 2009
Rober Bowling, the community manager at Infinity Ward who broke the disappointing news about "Call of Duty: Modern Warfare 2′s" new PC multiplayer setup, has made a post on his own website trying to clarify IWNET and the reasons for the switch. The following big questions still remain however (a summarization of questions being asked in forums and comments around the web).
- Is IWNET composed of dedicated servers around the world or is multiplayer pure P2P play? In either situation, how will players in smaller countries be supported?
- If there are no IW servers then why the premium $60 price? We’ve learned that the single-player portion of the game will be around the same length as the first, and now with less features than the previous installment it’s difficult not to see this as paying more for much less.
- Is LAN play supported?
Related posts:
- Uproar Over Modern Warfare 2 Multiplayer Statement
- Modern Warfare 2 Multiplayer Video
- Modern Warfare 2 “Infamy” Trailer
October 21st, 2009 at 1:20 am
I'll take a punt at the answers. I'll attempt it in the patronising tone that the official answers have had so far.
1/ It's P2P. Small countries are just that.. small. They would make us very little profit so are obviously unimportant. P2P will be better for gamers.
2/ People really want to play MW2 and have been looking forward to it so we can charge anything we like and there is nothing anyone can do about it. Paying $60 will be better for gamers.
3/ No, why would we bother with that. There is no profit in it. No LAN support will be better for gamers.
October 21st, 2009 at 1:22 am
Hope that cleared things us.
October 30th, 2009 at 1:48 pm
@david_starr
That sounds about right considering activision is working for bobby kotick =
October 30th, 2009 at 5:48 pm
@david_starr
That sounds about right considering activision is working for bobby kotick =