Paradox Interactive today released a new developer diary video with Björn Johannsen, which discusses crime and punishment in the MMORPG set in colonial Salem, Massachusetts.
“Salem is already known for its Permadeath mechanic where in-game characters that succumb to the harsh wilderness environment, or are mortally wounded by other players will die permanently. The crime and punishment system involves the creation of a scent of evil when players commit crimes against others in game. This enables players seeking retribution or revenge to take matters into their own hands to exact justice.”
Leave a Reply