Alone in the Dark

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In 1992, the first Alone in the Dark title for PC ushered in a new dawn of gaming, revolutionizing the use of fear as a tool to manipulate and engage the emotions of the player, and bringing sheer terror to gamers around the world. Fourteen years later, the franchise returns to the PC and to the newest generation of video game hardware, Xbox 360, taking full advantage of the incredible technological advances of both platforms and designed to satisfy the sophisticated demands of a gaming audience wiser, bolder and more accustomed to fear than ever before.

Features:

  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

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