Universal Combat: A World Apart

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Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. Gamers will also find many new player controlled naval crafts and ground vehicles classes.

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Universal Combat: A World Apart Boxart



Minimum Requirements

  • Win 98/ME/2000/XP
  • Pentium IV 2.0 Ghz or equivalent AMD processor
  • 256MB RAM
  • 64MB graphics card with pixel & vertex shader 1.1
  • DirectX 9.0c or higher
  • DirectSound compatible sound card