If you liked the first game, you’ll like the second game. If you didn’t like the first game, then you might like the second game.
My reaction towards Assassin’s Creed was lukewarm. It had great ideas, but they were implemented lazily for any of it to elevate into anything noteworthy. The AI was too robotic to really bend to the actions I took and too many elements in the first game amounted to needless repetition.
Assassin’s Creed II attempts to fix all that, but what I played was largely the same game, except it was Venice. The game looks absolutely gorgeous, no doubt about it and the crowds seem livelier than ever before.
So, it’s the setting that intrigues me the most. It’s rendered beautifully and just like how Jerusalem looked like Jerusalem in Assassin’s Creed, I truly felt like I was running and gliding around the roofs of Venice.
This is a game of expanding, not reinventing, and it’s done a lot to the proverbial wheel. You can use your hidden blades in more than just assassinations now: you can use them as you hang on ledges, ruminating on a bench, or wherever. The inclusion of an extra blade also allows for a double kill, which was yeah, pretty cool.
Weaponry has expanded to 30+ weapons, because you can now take weapons from guards. It’s still a matter of spamming your counter for the finishing blow, but at the very least, there will be more kill animations. Yeah, Assassin’s Creed II is a game of more, and some of it has made me perk up and pay attention to this game.