With the recent surge of interest in literary properties, due in large part to the success of both the Lord of the Rings and the Harry Potter books, it has become increasingly common to see various properties, both old and new, turned into movies--and in some cases video games. Certainly where a book gets turned into a movie, particularly a children’s book, a video game adaptation is sure to follow.
When Clive Staples Lewis, C.S. Lewis to most readers, published The Lion, The Witch and The Wardrobe back in 1949, he could never have believed that well over fifty years later, his books would once again become very popular, sold by the millions, and introduce entirely new generations to the wonderful
Still, for all of these games, a few licensed properties were still good: The Chronicles of Riddick: Escape From Butcher Bay, The Two Towers and Return of the King, three very addictive 3rd person action games which were fun across all platforms. The question is which type of movie game would this be?
Amidst the backdrop of World War II, you join the children Peter, Edmund, Wendy and Lucy as they are whisked away to a remote mansion for their own safety. Amidst the numerous empty rooms, a large wooden wardrobe is found and through this wardrobe lies a magical gateway to a far-away land called Narnia. You join the children and rush to fulfill a prophecy and deliver the land from an evil queen--or watch as the land is doomed to an eternity of winter without Christmas.
Gameplay
The Lion, the Witch and the Wardrobe (Which I will from here on out refer to as Narnia) marks the seventh game I have reviewed here at 2404.org that would be considered a multi-platform game. These games are always judged on how well they compare to the console versions, particularly in the area of gameplay. Oftentimes, we see poorly converted titles which often contain fewer features than the console version and no graphical or sound improvements.
Using my trusty wireless Logitech Rumblepad 2, I was pleasantly surprised to play a game which felt identical to the console version I had played. In fact, I couldn’t really discern any major differences aside from the cooperative play which I will discuss later.
While you will certainly use all four members of your party, many levels will force you to make use of only one, or perhaps two of the children, which certainly forces you to make use of everybody’s abilities. The abilities are implemented in a fashion similar to Fantastic Four, whereby little icons appear on the screen with the proper child’s picture, giving a hint as to how the child needs to act in order to pass an area. For instance, Edmund is the only child capable of climbing, and in certain areas his climbing is necessary to advancing in a level. When this happens, his portrait will appear, along with which button needs to be pressed in order to activate his ability. Wendy’s horn ability is needed in various areas in order to unlock hidden items or perhaps to help put surrounding enemies to sleep. Knowledge of where each button is located, as well as the ability to use them swiftly is needed to advance.
The combat of the Narnia is certainly one of the most prevalent and important parts to the game. The boys both utilize the same melee attacks; a standard attack and a more powerful attack which drains an energy bar. In addition, there are a number of combination moves which can be bought and range from a spinning attack to a series of attacks which kill an enemy in one strike. There are also teamwork abilities which require assistance from one of the other children and some of these abilities are actually required to advance in the game and range from powerful combat moves, to destructive throws that remove obstacles from your path. Although you will likely do most of your fighting with Peter, I did find that Lucy’s ability to jump on and control an enemy was often the fastest way to clear out your opponents.
Narnia is definitely a game which requires you to pay attention to your surroundings. From the various destructible barrels or statues, to the icons which appear indicating you need to use a certain character, this is a game which relies on fast timing and some decent reflexes. In one sense, this game can feel a bit of a throwback, requiring multiple replays as you die again and again on many of the levels. The learning curve gets steep rather quickly and some of the levels will require ridiculously good timing in order to advance. In fact, the difficulty swings back and forth so often that it almost feels like two separate games. There is really only one standard difficulty setting and while I was able to make it through every level, it was not always a sure thing and required a lot of patience on my part.
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"...the difficulty swings back and forth so often that it almost feels like two separate games." |
Still, the combat mixed with the problem-solving made for an enjoyable experience. With the controller, the game was very responsive and I never felt like I was fighting the controls or the camera for supremacy.
Graphics
Typically with these types of multi-platform games, you find that the PC version gets the least amount of attention in terms of optimizing the game for the hardware it contains, having said that, Narnia was a good looking game on my PC.
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"...Narnia was a good looking game on my PC." |
Via the options I was able to select a 1280 resolution with anti aliasing which created a very tight, high resolution picture for me to play on. The graphical effects in-game were also very bright and rather well done. Small details such as tracks in the snow from dragging objects were also a very nice touch. Narnia also featured some very beautiful pre-rendered backgrounds, the kind you would expect to see in a PC adventure game.
Sound
Narnia is one of those fortunate movie games which also makes use of both the likenesses and the actual voices of the characters from the movie. For those who wait to see the movie before playing the game, this will help lend continuity to your experience. For those like myself who read the book before you see the movie, it’s still nice to know that the voices match up the scenes from the movie.
Despite being a video game and using mostly dialogue from the movie itself, the voice acting used in Narnia is still fairly top notch. Certainly there appears to be real acting going on, versus the rather dry read back a-la Jessica Alba from Fantastic Four. Certainly the Harry Potter games would have been better had they used the actor’s voices for all of the games.
Narnia does feature a very beautiful soundtrack and score (likely the one used in the movie, but don’t quote me on it). The music truly captures both the majesty of your surroundings, as well as the urgency and danger that certain levels set out to induce in the player. The sound effects are all fairly standard, but certainly appropriate and not distracting from the overall experience. All in all, the sound helps make this game a more cinematic experience and tends to go very well with the visuals.
"Narnia does feature a very beautiful soundtrack and score."
Multiplayer
While Narnia does allow for cooperative play on one PC, this has always been something which is often less then fun for PC gamers. Given the difficult nature of many of the levels, having a second player with you would certainly go a long way towards making this game easier for the player. Still, the lack of an online cooperative component hurts the multiplayer potential for this game.
Replay Value
When I first beat Narnia, I was told by the computer that I had only completed about 60% of the game. I soon found that there were various levels that I had unlocked--outside of the main campaign--which I had yet to complete. In addition, each level contains various coins, hidden shields and statues which need to be freed and collected in order to fully complete each level. Even now, I cannot seem to get much past 84% complete and doubt if I have the ability to unlock everything.
Conclusion
While this game falls a bit short of the high mark that Escape from Butcher Bay set, it certainly more than tops the offerings from the Harry Potter universe. The Chronicles of Narnia is a much cherished story and series of books. It is more than a pleasant surprise to find the video game translation not only fairly faithful to the story but also fun on its own merits. From watching the cut-scenes, I can tell that a certain amount of artistic liberty was used in making this film; still it appears that Disney has a new major franchise on its hands, although whether Narnia has the staying power of Harry Potter remains to be seen.
The Lion, the Witch and the Wardrobe is one of the best stories in the Chronicles of Narnia and the ability to control the characters and take part in their adventures is certainly a lot of fun. Most of the action takes place around the main parts of the movie, i.e. getting attacked when traveling to the various movie locations. Still, the complex boss battles--which require not only timing, but speed--are actually quite a bit of fun and when you complete the game you are likely to sigh in relief that you managed to finally finish the game. Traveler’s Tales has done a great job in crafting a solid game, especially given that it’s a licensed game.
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"The Lion, the Witch and the Wardrobe is one of the best stories in the Chronicles of Narnia and the ability to control the characters and take part in their adventures is certainly a lot of fun." |
This game, assuming you have a solid gamepad is recommended to all fans of the Narnia setting, as well as fans of action/adventure games.
Key High Points
- Faithful translation of C.S. Lewis’ work
- Solid Combat interface
- Good use of graphics and textures
Key Low Points
- An erratic difficulty level which spikes from easy to impossible without warning
- The Companion A.I. in the single player mode is next to no help in battle
- Game is a bit on the short side at 10-12 hours