Ever been told to 'go to hell'? Id Software, the legendary software developer from
What’s new?
When it comes to multiplayer, the part most people don’t really seem to care about, DOOM 3: Resurrection of Evil offers not only the standard modes of deathmatch, team deathmatch, tourney and last man standing, it also adds four Capture the Flag maps to the games, which are limited to up to eight players. Although most people will be in it for the single player campaign, the new maps and CTF mode should offer plenty of late nights online for those that do enjoy the multiplayer side of things. There’s not much here that you won’t find in Unreal Tournament 2004, content wise, but then again, id’s multiplayer games have never been about content – fun is what matters most, and it can certainly be found here, too.
On to the single player campaign, then. The most important addition to the expansion pack is the Artifact. This powerful, evil weapon was created by the demons, probably to counter DOOM 3’s mighty Soul Cube. Whoever holds the Artifact has the ability to slow down time itself, and to wreak havoc on just about anything that moves. No wonder Dr. Betruger, the evil doctor from DOOM 3, wants it back. To do so, he sends three Hunters, massive enemies who will form level bosses throughout the game. With every Hunter you defeat, your Artifact will become stronger. You charge the weapon on human souls, which are covered in a red glow so you can easily recognize what is and what is not to become human ammunition. You can only “load” up to three charges at a time though, so you’ll have to think carefully about using the Artifact. While slowing down time looks very cool, and your weapons become more powerful, it won’t be pretty when you’re faced with a Hellknight and have no Artifact charges left. On the other hand, running up to a Hellknight in slow motion and seeing him tumble over backwards at the blast of your shotgun is very gratifying.
Another addition in the single player campaign is the Grabber. Similar to Half-Life 2’s Gravity Gun, the Grabber is a weapon that allows the player to pick up small enemies and items, and either put them down gently elsewhere or hurl them around the room…and into the face of an oncoming enemy. The Grabber can also take hold of energy, in the form of the deadly balls thrown at you by the demons. The opportunity to kill your foes with their own projectiles makes room for new sinister strategies in combat. Unlike its Half-Life counterpart, which can hold items indefinitely, the Grabber can only grip an object for a few seconds. This means you’ll have to decide quickly what you are going to do with it, and you can’t just wander around with a large protective shield in front of you. By the way, online discussions may rant and rave about how the Grabber blatantly steals, rips and copies Half-Life 2’s Gravity Gun, but in fact, it has been implemented in DOOM 3:RoE very well and it’s a lot of fun. Simple as that.
| Last, but not least, the double-barrelled shotgun makes a return among your tools of destruction. While the prospects of merely one shot per mouse click and a long reload time may not sound very appealing, the sheer power of the weapon and its accompanying sounds will bring an evil grin to the face of any long-time DOOM fan. After all, to graciously pump lead into the heads of Hell’s demons, and to hear the satisfying click-clack of the reloading process…that’s what we’re all playing the game for, right?! Right. The double-barrelled shotgun is a fine addition to your arsenal, and at the same time, it’s been an inspiration to one of the game’s arcade mini-games, which are more frequent and more entertaining than the last time you visited the UAC facilities. |
What’s better?
What I noticed during the early levels of the game, which take place in the Egyptian-like dig sites, was a rather pleasant increase in scripted events. While last year’s Imps would usually just spawn somewhere in your vicinity, in DOOM 3:RoE you’ll often see them crawling from ceilings or balustrades, through air vents or from under floor tiles. This way, they keep the element of surprise, as not every creature is introduced by the sound and lightning flashes of spawning. Also, bodies will suddenly jump up as you near them, or the lighting will go all red to frighten the player – all scripted events that add to the atmosphere. The presence of these scripted events is a very welcome change from DOOM 3’s “run down hallway, wait for spawning, aim and fire” game play many gamers complained about. Besides more scripting, Nerve also seems to have added more in the sound department, as there is much more ambient noise this time around. This greatly adds to the frightening sense of being alone and quite helpless in the game, which will have you reaching for the Quicksave button every couple of minutes.
On a personal note, I did enjoy DOOM 3 enough to finish it, but I, too, had had my fill of it when it was all over. The new additions and improvements in the expansion pack have, somewhat to my surprise, actually rekindled the feeling of having fun with DOOM 3 again. The Artifact, Grabber and double-barrelled shotgun make room for new strategies in the game. The Hunters, which are mini bosses on their own, are also very welcome in this shooter as they offer a nice change of pace and a challenge. A plus is that none of these bosses are very hard to beat, yet they do not go down easily. The same goes for the end boss, which, unlike DOOM 3’s anticlimactic Cyber Demon, will take quite some effort to beat.
With all these positive comments, now seems to be as good a time as any to explain why Resurrection of Evil isn’t the best expansion since sliced bread. The game is rather short. This reviewer finished it in a matter of days – to compare, Brothers in Arms and DOOM 3 lasted me just over a week, and it took two weeks to complete Half-Life 2. Of course no-one is expecting Resurrection of Evil to be longer than DOOM 3 itself, but it appears the expansion pack is priced slightly higher than the average expansion pack: points deducted for a raise in price that doesn’t really seem to have any justification. However, what’s more important than a few extra bucks is the fact that the game goes downhill in quality somewhere around halfway through.
| Led across the base by your replacement guide, Dr. Elizabeth McNeil (instead of Sarge, who you released from his suffering in DOOM 3), you will eventually end up in places that took a heavy beating during the last invasion of the base. From here on in, the difficulty level goes up, the number of tough baddies goes up, the number of med kits goes down, and the scare factor increases. This causes the game to somewhat rush the player through tons of action, as if to hide the fact that you’re running around in levels that were used in DOOM 3, too. Although it becomes more exciting, it also reminds gamers of why a lot of them didn’t like DOOM 3: there is much more spawning, much more uncontrolled combat, and although you won’t be bored for a second, the frantic action can be very tiresome. The departure to Hell follows shortly after, but the cool scripted events, ambient noise and slow yet spooky pace are all gone, the exact factors that made Resurrection of Evil start out as good as it does. |
Nonetheless, the single player campaign is very enjoyable, and no DOOM 3 fan should leave it on the store shelves just because a few levels aren’t as good as the standard set early on in the game.
|
|
|
- Much better scripting, much less spawning
-
-
The bad:
- Not for you if you didn’t like DOOM 3
-
-
[Reviewed using an AthlonXP 2500+, 1GB RAM, 256MB GeForce6800 GT, Windows XPSP2, DirectX 9.0c]