As games become more complex mod development becomes more arduous and time consuming. After the release of Half-Life 2, I was really hoping for some incredible mods. There have been a few good ones here and there, but we obviously haven’t seen anything close to the fanfare that surrounded some of the mods built on the original Half-Life. Another year has slipped by and my hopes are fading. Could it be time for a new development model?
While free games are fantastic, I feel like it might be time for mod developers to start charging small fees. Before you get all riled up, just think about it for a bit. To me, it just makes sense. I think mod developers should start charging less than $5 for version 1 of their mod and take pre-orders for beta access – I know how obsessed people can become with one mod, hoping every day that it will be released. The following are just some of the initial reasons that come to mind:
I’m obviously not someone who believes that PC gaming is on a rapid decline. However, it’s easy to see that fewer games with large budgets are being released and some publishers seem to care much less about the PC. Successful and profitable mod teams could give PC gaming an entirely new meaning and could be a huge boost for the platform and its fans.

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