
Eurogamer posted an interesting interview with Viktor Antonov, former art director for Half-Life 2. Viktor explains why he left Valve, which many might consider a dream job, to work for Zenimax on The Crossing and Dishonored.
“Valve’s one of the greatest video games companies there is. Rich and revered, invested in staff – it’s a dream place for any game developer to work at.
That’s why people don’t leave Valve. Well, most people. Viktor Antonov left Valve, and he was art director for Half-Life 2. He conceptualised City 17, its suburbs and the alien Combine architecture and technology.”
Read the full interview on Eurogamer.

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