Whereas the multiplayer component is similar to the likes of GTA meets Battlefield with Stalker makeover, the singleplayer component will take inspiration from games like Deus Ex (the original, not the sequel) in terms of gameplay. Using an in depth character and faction system in addition to the core Fueled technology to produce a truely immersive and largely non-linear gaming experience.
We aspire to create a game in which we expand upon many of the concepts seen in other games, and use them in ways which pushes them another step towards reaching their full potential, as well as creating a breath of fresh air from the standard Marine/Scientist/Badass sent on a mission to kill Aliens/Zombies/Non Americans fare that so many first person shooters seem to all adhere to.
